I’m having a lot of trouble getting AI Move commands working for Pawns. So far this is what I’m doing:
- Create a new class that inherits from DefaultPawn (so it have a MovementComponent)
- Try to move it use Simple Move To functions in BP
This actually crashes the editor most of the time.
Do I need a Custom AI controller? Is the default AIController not enough?
I don’t want animated characters, so I am purposely working with Pawns.