# AI MoveTo Fails with "Blocked" \[4-27\]

**URL:** <https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370>\
**Category:** AI\
**Tags:** unreal-engine, UE4-27, question\
**Created:** [December 20, 2021, 4:54pm UTC](https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370 "2021-12-20T16:54:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![OpenAnalysis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OpenAnalysis](https://forums.unrealengine.com/u/OpenAnalysis)\
**Post date:** [December 20, 2021, 4:54pm UTC](https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370/1 "2021-12-20T16:54:55Z")

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Hi, I’m having some trouble with the AI MoveTo blueprint. For some reason it considers my AI to be blocked. Any help/ideas is much appreciated.

I’m using version 4.27.2 & Blueprints.

I’ve spent some time trying to troubleshoot this, but there may be something I’ve missed:

- I’ve made sure that my AI is able to be possessed by the the AI controller (spawned or placed).
- I’ve placed the AI on a large empty map with a decently sized Nav Mesh Bounds to give it room to roam.
- I’ve set the collisions on the mesh to ignore all and the collisions on the capsule to block everything but the player and the camera (which are ignored).
- I know that AI MoveTo does get called when I place a breakpoint on it.
- When I print string the “Movement result” it says “Blocked.”
- I’ve tried increasing the radius and the acceptance radius.
- The AI is able to rotate when it sees the player to chase them but isn’t able to physically move towards them.

The roaming blueprints:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/b/7bae8fff69102f238d055bd6232458efc9dda3ff.png)

The chase blueprints:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/e/fe943398f25b7d7b9ce7293391c45355b6f40aca.png)

Video of it failing to roam:

[https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/6/56c5bb1eeaa4876fce26316d269c9b52ccb34694.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/6/56c5bb1eeaa4876fce26316d269c9b52ccb34694.mp4)

Video of it failing to chase, but still rotating:

[https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/9/f9d7bec704de0e03a0b493045445603160dd8790.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/3X/f/9/f9d7bec704de0e03a0b493045445603160dd8790.mp4)

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**Author:** ![DeadFalconking](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/deadfalconking/32/250507_2.png) [@DeadFalconking](https://forums.unrealengine.com/u/DeadFalconking)\
**Post date:** [December 21, 2021, 7:39am UTC](https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370/2 "2021-12-21T07:39:54Z")

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Hey can you check out my question and see if you can solve it, I guess I can refer you to people who can solve your problem too!  
[Check my question too please](https://forums.unrealengine.com/t/ue4-c-ai-sight-perception-problem-enemy-wont-detect-player-and-is-trying-to-go-outside-the-map/266809/20)

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**Author:** ![OpenAnalysis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OpenAnalysis](https://forums.unrealengine.com/u/OpenAnalysis)\
**Post date:** [December 22, 2021, 3:21pm UTC](https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370/3 "2021-12-22T15:21:54Z")

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I had a function that determined the speed of the AI that I never actually set the speed variable in.

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**Author:** ![User-783a16f222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@User-783a16f222](https://forums.unrealengine.com/u/User-783a16f222)\
**Post date:** [August 10, 2024, 12:53pm UTC](https://forums.unrealengine.com/t/ai-moveto-fails-with-blocked-4-27/267370/5 "2024-08-10T12:53:38Z")

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thanks for the great answer!!! :\>
