Which part is returning that “true value”? :o
aborted comes from the AiMoveTo Enum but the “true” statement?
Maybe I’ll try to recreate your code to see as it’s really weird, you have actually everything
The last thing may be the Actor setup - when you placed it on the map - click it and scroll to very bottom to see how will it behave (should be AI or maybe Player 5, should the AI possess spawned or placed Actors)
If you spawn them - make sure their Defaults have also that setup