# "AI Move To" Foot Slide Problem

**URL:** <https://forums.unrealengine.com/t/ai-move-to-foot-slide-problem/438544>\
**Category:** Blueprint\
**Tags:** slide, ai-move-to, unreal-engine, UE4, Blueprint, question\
**Created:** [November 29, 2018, 2:09pm UTC](https://forums.unrealengine.com/t/ai-move-to-foot-slide-problem/438544 "2018-11-29T14:09:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Morhol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Morhol](https://forums.unrealengine.com/u/Morhol)\
**Post date:** [November 29, 2018, 2:09pm UTC](https://forums.unrealengine.com/t/ai-move-to-foot-slide-problem/438544/1 "2018-11-29T14:09:25Z")

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Hi, I created a corral containing 5 pigs, a big one, four piglets, two of them chilling from time to time, and the other two got a slightly aggressive behaviour. Pathfinding, resting and attacking works fine so far. But the piggies always slide through the corral instead of using the walk/run-state of their Anim\_BP. After three days of searching forums, changing values or enabling/disabling functions of the character movement, or changing animation rates, I’m pretty desperate right now.

I would really like to stick to my “simple” blueprint scripting without using behaviour trees or root motion. Everything works fine except that ■■■■ “paw” sliding. Here is a screenshot of my movement settings as well as a short video of my piggies, including the sight of my piggy-cam I use to simulate a transmigration of souls. 😛

 ![260888-pawslide.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/c/1/fc1e7371c9bde2688e1d961f9adfeb9f07dd97c1.png)

[Pawslide][2]

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**Author:** ![Morhol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Morhol](https://forums.unrealengine.com/u/Morhol)\
**Post date:** [November 29, 2018, 7:28pm UTC](https://forums.unrealengine.com/t/ai-move-to-foot-slide-problem/438544/2 "2018-11-29T19:28:39Z")

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Ahh…I got it! After 3 days of torturing my brain and messing with settings I finally found the mistake. I duplicated my initial pig to create my four piglets, but I didn’t create an individual Anim\_BP for them. So they all were using the main pig’s Anim\_BP, that referred to that pigs mesh. No wonder that they only slided over the ground. Now the Chillpig has its own Anim\_BP as well as the Aggropig and they act fine.

Last problem is that my Blendspace doesn’t work as intended. The pigs are always running regardless where I alter MaxWalkSpeed, I created a workaroud with a seperate “Running”-state, that triggers when Speed is over 300. Works so far, but a working blendspace would be much nicer. Any suggestions?
