# AI Move To alternative for player character

**URL:** <https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948>\
**Category:** AI\
**Tags:** ai-navigation, controller, unreal-engine, player, question\
**Created:** [June 19, 2017, 1:32pm UTC](https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948 "2017-06-19T13:32:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_2afeeab8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2afeeab8](https://forums.unrealengine.com/u/anonymous_user_2afeeab8)\
**Post date:** [June 19, 2017, 1:32pm UTC](https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948/1 "2017-06-19T13:32:43Z")

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Is there such thing? I’d like to make my character walk to a point using the navmesh just like another pawn controlled by AI, so far none of the nodes aimed to AI works for the player controlled character, such as Simple Move To Actor.

Thanks

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**Author:** ![Lucavall](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lucavall](https://forums.unrealengine.com/u/Lucavall)\
**Post date:** [January 26, 2024, 11:02pm UTC](https://forums.unrealengine.com/t/ai-move-to-alternative-for-player-character/398948/2 "2024-01-26T23:02:53Z")

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You can create an event, set it to every frame give an input to the player towards a direction, but about the navmesh I’m not sure. I’m currently developing an alternative AI move to in my blueprints.
