AI Enemy Stops Chasing If Player Goes Out Of NavMesh

Hi, did you check that the AI itself does not move outside the navmesh when it tries to reach the player? Cause once it moves outside the navmesh, it will stop moving. For testing you could disable AllowPartialPath in the MoveTo function so the AI does not try to move outside the navmesh (and make sure with e.g. ai debugger that its still inside the navmesh), then check whether the problem persists.