# AI Culling

**URL:** <https://forums.unrealengine.com/t/ai-culling/1228371>\
**Category:** Blueprint\
**Tags:** culling, occlusion-culling, unreal-engine, question\
**Created:** [July 13, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/ai-culling/1228371 "2023-07-13T19:36:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Shunitzo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shunitzo/32/1194547_2.png) [@Shunitzo](https://forums.unrealengine.com/u/Shunitzo)\
**Post date:** [July 13, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/ai-culling/1228371/1 "2023-07-13T19:36:57Z")

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Hello!

I have a problem with AI that is still rendered behind the wall. But if I turn away from AI, it will unrender.

Is there a checkbox I missed? And if there are no culling for AI, can I do it manually in BP?

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<div class="post-metadata">

**Author:** ![Shunitzo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shunitzo/32/1194547_2.png) [@Shunitzo](https://forums.unrealengine.com/u/Shunitzo)\
**Post date:** [July 16, 2023, 7:54pm UTC](https://forums.unrealengine.com/t/ai-culling/1228371/2 "2023-07-16T19:54:54Z")

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Anyone? It’s taking 1/3 of my fps.

All I could get is distance culling and “Line Of Sight To” (simple line trace to exact center of the AI)

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [October 29, 2023, 11:37pm UTC](https://forums.unrealengine.com/t/ai-culling/1228371/3 "2023-10-29T23:37:05Z")

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it is a character or a mesh with bones?

if so… try to disable or enable this optimization option… maybe work

> [@The server don't play animations if there is no one to watch it](https://forums.unrealengine.com/t/the-server-dont-play-animations-if-there-is-no-one-to-watch-it/1341213/12):
>
> By the way, when you click on the mesh component in the player character, there is a setting called “Visibility Based Anim Tick Option”. The default is to only tick pose when rendered, but you can change this to always tick pose, or always tick pose and refresh bones. See if that helps you at all, but honestly it will probably be a big performance loss.
