AI Controller, Behaviour Tree, Character - Can you use static mesh instead of skeletal mesh?

I’ve been trying to get an AI controller/character/behaviour tree/blackboard cominbation working and haven’t been able to get the behaviour tree to do it’s thing, in this case, I’m just trying to get MoveTo working. In my character blueprint, I have CapsuleComponent, ArrowComponent, SkeletalMesh, and my static mesh which is just a cube, which I have set to ‘moveable’. So it may have nothing to do with my issue, but I’m curious if I NEED to use a skeletal mesh for the character blueprint/class, can I just use a static mesh instead? Could this be why my cube won’t move?