unreal engine 4.27
now, the situation is as follows
I’m trying to get the AI to randomly walk around and sit in a chair if AI overlap the chair.
my Behavior Trees is this
Moving around randomly is working well.
I want AI to move to the sphere and change to arrow orientation when AI overlaps the chair, but it doesn’t work!
my BP_Chair is this.
my BP_AI is this
I’ve done a lot of research, but I’m having a hard time finding a way to do this without using Behavior Trees…
please help me!!!