The ai character moves fine by itself when not possessed. But after the player possesses it and then unpossess it, it no longer can move at all. It will do everything else but “AI move to” no longer works.
Even after setting everything back to normal. (at least I think I set everything back to normal) AI move to no longer works.
Is there something else happening?
So I take it that possessing an actor destroys the aicontroller?
Get a reference to the ai when it exists. Then possess the pawn again with the ai reference variable.