Could something be wrong with my navigation mesh/system/configuration? If I set the acceptable radius to 1000000000.0 it still moves the pawn to the target location and stays inside the MoveTo node.
If I add an obstacle to the middle of the navmesh, it seems to get stuck on the MoveTo only if the pawn didn’t get anywhere near the obstacle. If I move it such that it stops near the obstacle (but not so close that it can’t reach the desired position) it escapes the MoveTo node and plays a sound.
Is there a simple way to debug what’s going on inside MoveTo?