I have a feeling you would need much more than blueprints to build complex AI systems, am I wrong?
I was thinking about this this morning. Looking to adapt my top down game that involves many AI to UE4, I’ve been looking around a lot. Apparently, there are also ‘Behavior Trees’ https://forums.unrealengine.com/showthread.php?130-Behavior-Tree-Tutorial&p=1076#post1076
I think that’s the way to go if you’re looking at indepth AI.