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AI and blueprints

I have a feeling you would need much more than blueprints to build complex AI systems, am I wrong? :smiley:

I was thinking about this this morning. Looking to adapt my top down game that involves many AI to UE4, I’ve been looking around a lot. Apparently, there are also ‘Behavior Trees’ https://forums.unrealengine.com/showthread.php?130-Behavior-Tree-Tutorial&p=1076#post1076

I think that’s the way to go if you’re looking at indepth AI.