# After upgrading to UE5.3, Calling DrawDebugBox() causing ACineCameraActor to change aspect ratio

**URL:** <https://forums.unrealengine.com/t/after-upgrading-to-ue5-3-calling-drawdebugbox-causing-acinecameraactor-to-change-aspect-ratio/1569702>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, editor, Rendering, CPP, Blueprint, question\
**Created:** [December 29, 2023, 3:10am UTC](https://forums.unrealengine.com/t/after-upgrading-to-ue5-3-calling-drawdebugbox-causing-acinecameraactor-to-change-aspect-ratio/1569702 "2023-12-29T03:10:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rit](https://forums.unrealengine.com/u/rit)\
**Post date:** [December 29, 2023, 3:10am UTC](https://forums.unrealengine.com/t/after-upgrading-to-ue5-3-calling-drawdebugbox-causing-acinecameraactor-to-change-aspect-ratio/1569702/1 "2023-12-29T03:10:28Z")

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After upgrading from UE5.2 to UE5.3, during PIE, whenever I called DrawDebugBox() either in C++ or Blueprint, my camera’s aspect ratio changed.

I’m using `ACineCameraActor` class for my fixed camera third-person game. If I toggle off `Constraint Aspect Ratio` on my cine camera actor, the issue is gone, however, I don’t think this is the correct solution to this problem.

Anyone experience similar issue?

Edit:  
After some research, looks like this bug will be fixed in UE5.4: [Unreal Engine Issues and Bug Tracker (UE-199454)](https://issues.unrealengine.com/issue/UE-199454)
