# After updating quixel bridge all cpp builds are broken

**URL:** <https://forums.unrealengine.com/t/after-updating-quixel-bridge-all-cpp-builds-are-broken/1199068>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, question\
**Created:** [June 14, 2023, 3:04pm UTC](https://forums.unrealengine.com/t/after-updating-quixel-bridge-all-cpp-builds-are-broken/1199068 "2023-06-14T15:04:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![uberthoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uberthoth](https://forums.unrealengine.com/u/uberthoth)\
**Post date:** [June 14, 2023, 3:37pm UTC](https://forums.unrealengine.com/t/after-updating-quixel-bridge-all-cpp-builds-are-broken/1199068/2 "2023-06-14T15:37:16Z")

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this appears to be the same issue as here:

> [@MetaHumanProjectUtilities Error on Compile](https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile/1198242):
>
> Hello all, I’m pretty new to Unreal and suddenly I’m getting the following error when I try to compile my projects: I really don’t know what this “Expecting to find a type to be declared in a module rules named ‘MetaHumanProjectUtilities’ …” refers to, especially since none of my projects are using MetaHumans. I’m working with Unreal Engine 5.2, and everything was compiling fine in my various projects yesterday . I did install an update for Quixel Bridge today, which seems like a po…

Removing quixel bridge, indeed, allows me to compile again.

Marking as solved for now, though I’d like to see the quixel bridge plugin updated to really solve this issue.

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