After transferring my project from ue4 to ue5, an error related to the new physics engine began to appear during compilation
Hi @BitKovin, in the static mesh name before the error in the Content Browser right-click and select Nanite, then select enable. Save All.
Now package the project again , hopefully, this will build now. Physix is no longer in ue5 replaced by Chaos. I believe you will need to go back and save non-Nanite version of the static mesh. You may need to import from the original source of mesh