After setting multiple lighting channels in UE5.3, the surface of the object will flicker. Confused T_T


Role Channel 0、1
Lighting composition:DirLight、SpotLight;

The most outrageous thing is that as long as channel 1 or 2 is turned on, it will start flickering; it’s like the light channel function has completely failed;

Uh, I had this problem once and then I found this post:
https://www.reddit.com/r/unrealengine/comments/193nwiz/putting_directional_light_on_anything_but_light/
Try this console command:
r.Visibility.TaskSchedule 0
Hope this will helps.

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