I’ve tried following the docs and guides, but there’s nothing i can find to fix the issue. I’ve tried globally scalled option to absolute, i’ve tried animation scaled and skeleton options, but the animation bones (yellow) retargets and always offsets from the original (blue) bones and is not in the right place/position… You can see the neck is weirdly stretched. The character is also floating a little bit and waving left and right when moving/playing the animation… Can someone explain how to fix it ?
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