After player sit animation is not playing correctly


What I am trying to achieve is after user presses ‘V’, character plays sitdown animation (shouldn’t be able to move), then character should play ‘sit’ animation (still can’t move). When character presses ‘V’ again, if player was sitting then it should play animation ‘stand up’ and let character walk. It is kind of working but when player stands up, it gets bugged as in like walking animation stops working. Any help is highly appreciated. Thanks!

Hi, You need to use a state machine to do this, calling Play Animation does not return the character to it’s original animation flow automatically.