# After migrate the map to another project all the light m shadows broke.

**URL:** <https://forums.unrealengine.com/t/after-migrate-the-map-to-another-project-all-the-light-m-shadows-broke/1217087>\
**Category:** Rendering\
**Tags:** Post-Processing, Shadows, migrate, Map, unreal-engine, Lighting, Rendering, Shaders\
**Created:** [July 2, 2023, 11:18am UTC](https://forums.unrealengine.com/t/after-migrate-the-map-to-another-project-all-the-light-m-shadows-broke/1217087 "2023-07-02T11:18:56Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Tendento](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tendento/32/711836_2.png) [@Tendento](https://forums.unrealengine.com/u/Tendento)\
**Post date:** [July 15, 2023, 10:24am UTC](https://forums.unrealengine.com/t/after-migrate-the-map-to-another-project-all-the-light-m-shadows-broke/1217087/15 "2023-07-15T10:24:17Z")

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Transferring to a new project using your method really helped me! Thank you very much.

Can you help me with a new question?

> [@Dark areas with contents have turned completely black](https://forums.unrealengine.com/t/dark-areas-with-contents-have-turned-completely-black/1229796):
>
> I don’t know if you will understand what I mean, so I will provide screenshots. After the transfer the dark areas of the map became completely black, you can’t see anything in them, while before it was just dark and you could see the contents of the scene. What is responsible for this?

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_[View the full topic](https://forums.unrealengine.com/t/after-migrate-the-map-to-another-project-all-the-light-m-shadows-broke/1217087)._
