After-match travel for Online Multiplayer?

I’m having problem with making all clients travel to an after-match screen when an online game has ended. The after-match screen is suppose to show information about the match and will have to be offline (as in not ServerTravel). I’m not really sure how to tackle this.

So to sum it up:

After the online game “ends” each client (including the hoster) is suppose to travel to a specific scene that shows match statistics (who won, kills, score etc), this scene should be offline OR not disconnect the players once the host decides he/she read enough.

Maybe someone here at the forums haves some pointers?

In the gamemode class defaults, check “use seamless travel”.