After Making a Blueprint Duplicate, Character not receving Animations, stuck in T Pose.

Hi MostHost.

Ok, the thing is this.

The blueprint interfaces are not copying over from the source blueprint, but all the main components are.

When I tried to make a “duplicate” i could not choose the give it a new skeleton mesh, which is a show stopper.

So, would it just be better for me if i just make a new one from empty scratch and then add all the components that way?

Like for instance, since i made a child blueprint, its giving me all kinds of errors by saying that “so and so” is not found, since now all the blueprint nodes are now named _2?

So for that i can just “re-drop” all the nodes and make connections?

My source blueprint is insanely complex…that’s why I am trying to find ways around starting from empty scratch…

Thanks,
.