After Making a Blueprint Duplicate, Character not receving Animations, stuck in T Pose.

Hello Grot13,

Thanks for replying to my Query. The problem still exists…

Ok, would it be better to make a child blueprint from my source blueprint rather than a duplicate?

Or should i make a Blueprint from scratch so that way I can assign the skeleton/mesh to it in the beginning?

Like for example, the character recognizes the Health component, and when the player is hit and the health is diminished he mesh falls to pieces, in a odd manner. Like I am not sure why it’s falls to pieces, since the mesh is one piece?

Anyway, if you can help me sort this out I would really appreciate it, Ive been raking my brains over this for days!

thanks,
.