After 5.3, a.AnimNode.ControlRig.Debug 1 is nonfunctional.

SOLVED!! Thanks to a video about how to set Foot IK Rotation in Control Rig by GameDevUprising on YouTube, I discovered that you actually have to set 2 commands for the debugging to show up when playing in Editor:

a.AnimNode.ControlRig.Debug 1

ControlRig.EnableDrawInterfaceInGame 1

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