Hello everyone, just looking for a bit of advice, I’m creating a multiplayer game with pickups. Just wondering which method is the best? I want to go with 1 but I have replication issues, so if 1 is feasible and anybody could give me tips it would be greatly appreciated.
When creating pickups I was wondering If it is a good practice to…
Create a main parent blueprint for pickups, then create a child from that to create a new item and customise each one.
2.Create seperate blueprints and cast to each individually.
I know that the first can be done in singleplayer games can it be done the same in multiplayer?