Advice on the best method of creating multiple items.

Hello everyone, just looking for a bit of advice, I’m creating a multiplayer game with pickups. Just wondering which method is the best? I want to go with 1 but I have replication issues, so if 1 is feasible and anybody could give me tips it would be greatly appreciated.

When creating pickups I was wondering If it is a good practice to…

  1. Create a main parent blueprint for pickups, then create a child from that to create a new item and customise each one.

2.Create seperate blueprints and cast to each individually.

I know that the first can be done in singleplayer games can it be done the same in multiplayer?

I dont see why #1 would cause you any problems

#1 is the way that most people will do it, you shouldn’t have any problem there at all.

Personally I just create a single blueprint and then define the variables for what should happen with the pickup in a data table or a struct + enum

Okay thanks for the replys, I will meddle with #1 and post the results if I come across the issue I have been having with it.

EDIT// I think that the issues I was having was caused by the “PIE” mode, using the Standalone mode now and it works just fine. Thanks alot guys.