# Advice on repositioning sublevels (Level layout)

**URL:** <https://forums.unrealengine.com/t/advice-on-repositioning-sublevels-level-layout/1603686>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [January 10, 2024, 7:20am UTC](https://forums.unrealengine.com/t/advice-on-repositioning-sublevels-level-layout/1603686 "2024-01-10T07:20:42Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![TheWolf](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thewolf/32/1036665_2.png) [@TheWolf](https://forums.unrealengine.com/u/TheWolf)\
**Post date:** [January 12, 2024, 9:46am UTC](https://forums.unrealengine.com/t/advice-on-repositioning-sublevels-level-layout/1603686/14 "2024-01-12T09:46:44Z")

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To assist in rapid iterations for greyboxing, I constructed a simple system (based on your code) that aligns sublevels added to a persistent level (added via levels panel). It is near exactly what I was hoping for and is a MASSIVE time-saver over my old method. I’m also very happy to know that I also have a solid framework for when I get to the next step.

You’re a hero. Thanks again - this is all extremely helpful!!!

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