Advice on reflections which create holes

tw2016 wrote:

Thanks.

No problems, but I kind of came off there as knowing more than you and it’s probably the other way around, so sorry about that.

I’m not familiar with zbrush, but in Modo (or the free Blender) I’d just make a low poly rectangle as a separate mesh, superimpose it over that piece of wood, rotate, scale and transform it over the captured wood there, and once it is dead on after a lot of tweaking, delete the RC generated geometry, re-project a UV, and re-texture in RC . It comes out a lot better than you would think, still has a ‘real world’ feel to it, and you’ll save a ton on poly count.