I want to create two house meshes, and each one has some windows. I’d like to reuse the same window for each house. So I modeled the window first, but I’m not sure about best way to place the window into Unreal. I came up with two options:
- Leave holes in the house meshes where the window goes. In Unreal, create a blueprint for each house and place the windows in their expected location. The benefit here is that I can texture the window separately. The downside is that there’s more vertices, and more would have to be loaded.
- Merge the windows into the houses and import them together. It seems like this would be much more difficult as I’d have to re-unwrap the window and redo the texturing, but there is less vertices and only a single mesh to import.
What would you recommend as the approach for this?