I’m learning real-time FX, and in order to practice I started to create some boosts for the game Rocket League.
So I went with the genius idea of creating a milk and cereals boost.
I managed to do the cereals spray, pretty happy with the physic, but I was wondering : what is the proper workflow for creating like a milk trail? I’d like a constant flow of milk with some randomness, like if you were pourring some milk while shaking the bottle.
I’m a bit confused between if I should use a constant flow of particles, or a ribbon, or both… and how to make that randomness.
Here is something I tried : Screen capture - a13271be3c92d4656f194399eeefcf82 - Gyazo
Any help is welcome