Advanced Sessions Plugin

Hey guys.
I’m currently working on a multiplayer prototype and we are using this plugin. It’s doing great so far.

So because my old laptop was pretty slow, I switched my second device to an MacBook Pro. I just found out that the downloadable version does not work on it (after searching this thread).

Is there any advise you can give me or some steps I can follow, to recompile the source to also work on my Mac? As I would love to not always Build the whole Game to test if my code is working.

EDIT:
Could it compiled for Mac now, but when getting the Steam User Avatar the Game crashes with the following log:
#0 at 0x11468f702

Unknown() Address = 0x11468f702 (filename not found) [in ???]
Unknown() Address = 0x11468f178 (filename not found) [in ???]
Unknown() Address = 0x11466a6d3 (filename not found) [in ???]
Unknown() Address = 0x11466a7de (filename not found) [in ???]
dyld_stub_binder Address = 0x7fffdeda548e (filename not found) [in libdyld.dylib]
Unknown() Address = 0x16b0d4888 (filename not found) [in ???]
UAdvancedFriendsLibrary::execGetSteamFriendAvatar(FFrame&, void*) Address = 0x16b0658c6 …/…/…/…/…/drommedar/Documents/Unreal Projects/Builder/Plugins/AdvancedSessions/Source/AdvancedSessions/Classes/AdvancedFriendsLibrary.h, line 35] [in UE4Editor-AdvancedSessions.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10757db22 (filename not found) [in UE4Editor-CoreUObject.dylib]

Do you have an idea why this happens? Some other methods work without a problem (like checking for a connection to the online subsystem).

EDIT2:
Just found out that it doesn’t really use Steam at all. Could be that the crash is because of that.

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