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I mean, its fine to post is here, but most projects don’t actually need ping to player hosted servers, more so if they method of doing it directly exposes the servers IP without actually joining it. There is a lot of room for mass DDOS attack exploits if you are returning the hosts WAN address with results, steam returns a host ID instead normally.
Oh wow, I didn’t know it was that easy to DDOS attack the engine. I did some research on the subject. Interesting… a server will crash with enough invalid packets? Dang…