Advanced Sessions Plugin

[QUOTE=;634849]
Me too, but I don’t want to change a whole lot of things. I don’t want to put a lot of work into it only to run the risk of Epic putting the feature into the engine in the near future.

I’m trying to keep everything simple with using only blueprints and plugins so others can modify the project or use it to learn.

*Maybe I shouldn’t be posting this in this thread. I was just sharing information on the 9999 ping issue.

I mean, its fine to post is here, but most projects don’t actually need ping to player hosted servers, more so if they method of doing it directly exposes the servers IP without actually joining it. There is a lot of room for mass DDOS attack exploits if you are returning the hosts WAN address with results, steam returns a host ID instead normally.

1 Like