Advanced Sessions Plugin

[QUOTE=;634382]
Ug, it creates a subclass and FRunnable for every detected server and the suggested method is to tick a timer and check each until resolve?

I like that one less than the mass packet mailer that averaged out response times and required subsystem changes.

Me too, but I don’t want to change a whole lot of things. I don’t want to put a lot of work into it only to run the risk of Epic putting the feature into the engine in the near future.

I’m trying to keep everything simple with using only blueprints and plugins so others can modify the project or use it to learn.

*Maybe I shouldn’t be posting this in this thread. I was just sharing information on the 9999 ping issue.

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