# Advanced Sessions Plugin

**URL:** <https://forums.unrealengine.com/t/advanced-sessions-plugin/30020>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 13, 2015, 7:26pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020 "2015-05-13T19:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 860

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**Author:** ![PDubulous](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pdubulous/32/1194655_2.png) [@PDubulous](https://forums.unrealengine.com/u/PDubulous)\
**Post date:** [November 3, 2016, 2:07pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/860 "2016-11-03T14:07:07Z")

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[QUOTE]  
Dev builds don’t use the appid.txt, shipping builds do, dev builds go off of the app id in the config file.

Thanks, I didn’t know that. I just checked my INI file and it looks good. I did some further research this AM and on my hosting machine I get:

[2016.11.03-13.57.29:086][340]LogLoad: Took 1.954417 seconds to LoadMap(/Game/01\_Maps/LOBBY\_GameSetup)  
[2016.11.03-13.57.29:225][340]AdvancedSessionsLog:Warning: GetUniqueNetIdFromController received a bad PlayerController!  
[2016.11.03-13.57.29:225][340]AdvancedFriendsLog:Warning: GetSteamFriendAvatar Had a bad UniqueNetId!

and on the searching machine I still get the above parse errors.

I’m trying to clear that hosting error right now as I think that might be the culprit.

EDIT: One had nothing to do with the other. Controller error was just because it was trying to get the steam info for a player that wasn’t there. I’m still getting the parse errors for steam when searching for sessions.

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