# Advanced Sessions Plugin

**URL:** <https://forums.unrealengine.com/t/advanced-sessions-plugin/30020>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 13, 2015, 7:26pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020 "2015-05-13T19:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 809

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**Author:** ![mordentral](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mordentral](https://forums.unrealengine.com/u/mordentral)\
**Post date:** [October 10, 2016, 3:08pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/809 "2016-10-10T15:08:50Z")

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[QUOTE=fengkan;606842]  
I have successfully got player user name using this plugin, but after packaging, tha call seems to fail. I have followed the instructions in this page

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How can I make sure the plugin has been packaged successfully? Any hints will be helpful.

I am using Steam subsystem btw.

The plugin was made prior to the engine directory addition and i’ve never added “Installed” to it but left it as a manually added plugin for projects. Without changing the installed line and making sure the binaries are built to your version (if an un-updated version) you have to add a blank c++ class and include the plugin in the buildtarget.cs “AdditionalDependancies”.

I generally build all binaries but I don’t know that providing it at an engine plugin is the best idea considering it isn’t a marketplace item and still requires manual installation anyway and being able to recompile it as needed is useful for users.

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_[View the full topic](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020)._
