# Advanced Sessions Plugin

**URL:** <https://forums.unrealengine.com/t/advanced-sessions-plugin/30020>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 13, 2015, 7:26pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020 "2015-05-13T19:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 265

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**Author:** ![mordentral](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mordentral](https://forums.unrealengine.com/u/mordentral)\
**Post date:** [November 21, 2015, 9:01pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/265 "2015-11-21T21:01:52Z")

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[QUOTE=;423999]  
the ‘On failure’ pin of node “Get Session Settings” always fire inside editor

if i try in standalone it work and fire ‘On success’ as intended !

This is the correct behavior, when running non standalone with the editor ue4 makes its own session so that you can run clients on the editor. Get session settings only works with sessions hosted by the interface as it looks it up by name.

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