# Advanced Sessions Plugin

**URL:** <https://forums.unrealengine.com/t/advanced-sessions-plugin/30020>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [May 13, 2015, 7:26pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020 "2015-05-13T19:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 201

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**Author:** ![arbopa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arbopa](https://forums.unrealengine.com/u/arbopa)\
**Post date:** [October 9, 2015, 1:04pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/201 "2015-10-09T13:04:03Z")

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[QUOTE=;396290]  
Epics official word on clients leaving was to “Open Level” to a menu level with them and it should exit cleanly. The “End Session” node is an experiment at this time and probably has issues.

Same for a host shutting down?

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_[View the full topic](https://forums.unrealengine.com/t/advanced-sessions-plugin/30020)._
