[quote=“Visnarel, post:1777, topic:30020”]
I’ve been trying to pass a friend avatar around my lobby and found that the avatar doesn’t want to be passed up to the server in multiplayer, it seems to work fine everywhere else on the client, but if I try to read the avatar from the server, or if I try to pass the texture2d up to the server through a run on server, it turns into a white box… is it just not possible to do?
you can read the avatar if you properly query their steam friends information first, you can’t replicate textures nativly in the engine though, no.
In this case there is no need to replicate it anyway though, since you can query and load it on the server itself.