# Advanced Sessions Plugin – Unable to Join Sessions (UE5)

**URL:** <https://forums.unrealengine.com/t/advanced-sessions-plugin-unable-to-join-sessions-ue5/2582125>\
**Category:** Multiplayer & Networking\
**Tags:** joining-session, unreal-engine, Blueprint, question\
**Created:** [June 27, 2025, 7:17pm UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin-unable-to-join-sessions-ue5/2582125 "2025-06-27T19:17:13Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![STRiFE.x](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/strife.x/32/969826_2.png) [@STRiFE.x](https://forums.unrealengine.com/u/STRiFE.x)\
**Post date:** [July 2, 2025, 6:31am UTC](https://forums.unrealengine.com/t/advanced-sessions-plugin-unable-to-join-sessions-ue5/2582125/4 "2025-07-02T06:31:25Z")

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> [@Is there anyone who can run the Online Subsystem Steam properly in UE 5.6?](https://forums.unrealengine.com/t/is-there-anyone-who-can-run-the-online-subsystem-steam-properly-in-ue-5-6/2543935):
>
> Hi, I’m trying to migrate my project from UE 5.5.4 to UE 5.6. Everything has been going well so far, except for the Steam integration. The scenario is as follows; A hosting player runs the packaged game on a PC with Steam Account - A and creates a lobby session and successfully travels to lobby map via server travel. World-\>ServerTravel(PathToLobby); Another player (client) runs the same packaged game on another PC with Steam Account - B and tries to join host player A. PlayerController…

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