First time post here so go easy, I am quite new to UE but I am willing to learn and from what I can tell there will be a lot of learning to do.
I am part of a small team of people who wish to recreate a UK themepark within UE4. Possibly the most important factor is to see if UE4 is capable of advanced physics. We have been using specialist B-Spline based rollercoaster creation software to create the tracks and then export the data in .csv format. Firstly if we created a piece of track we would need UE4 to be able to extrude the track piece around a spline for the layout but we don’t know if UE4 can turn CSV data in to a rideable spline yet.
Next major obstacle is how well can UE4 mimic the physics of the real ride. Here is a video showing the level of physics we currently have in our specialist software:
So now over to you guys, is it possible within UE4?