Advanced Locomotion System V3

For anyone (like myself) that is trying to set it so that the character will always face the direction the player is facing, rather than just the direction the player is moving. There are two Set World Rotation nodes that need to be disabled. One in the ALS_Component and the other in the set mesh rotation in the blueprint. Took me ages to figure our why my character was rotating on the client but not on the ■■■■ server and was always pointing in one direction.