I’m having problems getting the foot IK to work. I’ve added relevant bones to the rig/armature. I’m using Blender. I retargeted and added the post process BP to the mesh. When I enable foot IK the feet twist and are raised above the ground. There’s mention of adding a point and orient constraint to the IK bones. I’ve not done anything like that and I’m unsure how to go about it in Blender. What should the constraints be linked to, the foot bones?