Hi Demolition Man! Thanks for the question.
When I set this up for the marketplace, my intention was that this system would be put into individual weapon blueprint classes. Meaning that each weapon could have its own unique decal & particle system attached to it.
- So for instant fire weapons, I would move the level blueprint code into the individual weapon bp firing code.
- For projectile based weapons, I would move the level blueprint code into the projectile bp collision code.
This has been a common question and it was suggested that I make a macro version of the pack which I’m interested in doing, but have no ETA on that change yet.
I hope that helps and as always… have fun with your Gamedev!!!