Welcome to my progress thread.
I started with the UE4 a few weeks ago and want to make a third person sci-fi/fantasy action game in an open world set in the warhammer 40k universe. Some high ambitions I know… but Ive got time and its going well so far. In the end, its just a hobby project without any commercial aim.
For the moment im just learning to create a versatile character controller. Its pretty messy in the blueprints at the moment as im looking for online tutorials, documentations, articles and forum posts to achieve whatever im working on at the moment. So its all stacking up with unused functions and variables and whatnot. But its only a learning stage right now and im also creating a proper plan of things as I get on and learn new things. And then at some point redo the controller from scratch once my prototype satisfies me - still a long way to go tho.
Im creating videos showing the current stages and explaining issues Im having and things im unsure about and people have been giving great feedback so far, its very nice to learn like this…
Heres the current progress youtubes.
these two are nsfw and contain nudity - you have been warned.
Heres some wips of the other characters Ive been working on previously and am planning to add in as enemies and/or playable characters.
Still need to make proper textures for some.
As I come from a film modeling and rigging background I noticed its quite tricky to model proper game characters - way harder than modeling film characters Id say as there is a complete addition step of baking all highres details back to lowres optimized meshes and textures. For the moment im not paying too much attention to optimized models, tho Im pretty sure Itll be very necessary once the actual world is more populated and has more stuff going on.
If you feel like it, please give some feedback and share thoughts.
Have a good day,