Hi Geodav, I’m working in a new feature for the Addon for add an armature from the HeroTPP (Witch I consider the “standard” armature for UE4) but with Ik/FK/ and some controls and properties for the rig.
I think can be useful too for many reasons, avoid re-target in UE4, easy animate new character with the “standard” armature, or just for create a basic animations for the blue guy for testing proposes (my case)
So I’m digging the python code for bones and armature and I know how to do the batch rename for the bones, but for what propose you want this feature?
I appreciate your feedback because can be useful for planning the UI the functions etc…
BTW: Sorry for delay (bad moments on my life but I’m back!)
BTW2: Would be a problem if I include the blue Guy Mesh with the addon? my idea is have the option for add the armature or the armature with the blue guy because in the future I think I can create something like the plugin for Maya , for adjust the bone positions etc… and create new characters, and the blue guy seems perfect mesh for this propose