TDoro](https://forums.unrealengine.com/member.php?306-TDoro) I not change the number version but the update is there, is a small update, I will change the number version in a few days when I finish the animation tools.
Hi** HeadClot**](https://forums.unrealengine.com/member.php?260-HeadClot) With the animation tools I basically want quick way to load the "standard skeleton " for use the included animations by epic with other characters and something for export only the bones that deform geometry and not the whole rig…Also for create new anims for tests etc with the blue guy
Today I will resume work in that direction, I have been a couple of days with PC fans molten, and I could not test anything in UE4.
I had problems with the roll of the bones, but I think this is solved and that the animation can now be exported correctly when the “standard” skeleton is used
But Yea, I was thinking in do it some tools similar to the tools in maya, for create different characters and skeletons from the same rig with sliders and all that stuff for readjust the bone positions with sliders or something… no idea how or what to do … I need revise all videos for the plugin for maya.
First finish this then I will see, other thing that I have in mind and some tests done is a button for export a pre-made physical animation as skeletal animation.
Hi** ChrisTm**](https://forums.unrealengine.com/member.php?18114-ChrisTm) If I’m not mistaken, I think the version for Blender 2.72 also worked in version 2.73, at least I did not have any problems, if you have some let me know so I can fix if I can
BTW2: Also I had in mind an option for choose what type of character append to the scene , first person or third person (really for now I have not seen the skeleton on first person but I suppose is similar if not identical, to the third person skeleton