I’ve seen Additive animations used to make walk and sprinting animation on a FFP meshs in UE3. Is it possible to do the same in UE4?
So using a Idle animation as base and then apply a Additive animations to make walk and sprint animation?
I tried to see if I could get it to work, but i can’t even get my additive meshs to look correctly:
No matter what Additive anim type i choose the model still looks like in the screenshot.
Anyone know how to fix the additive problem and perhaps any ideas to how to setup the anim blueprint?