# Additional AI character sphere collision

**URL:** <https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793>\
**Category:** World Creation\
**Tags:** sphere-collision, unreal-engine, component, Physics, Collision, question\
**Created:** [May 2, 2021, 2:14pm UTC](https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793 "2021-05-02T14:14:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Magigaga2019](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Magigaga2019](https://forums.unrealengine.com/u/Magigaga2019)\
**Post date:** [May 2, 2021, 2:14pm UTC](https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793/1 "2021-05-02T14:14:09Z")

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Help me please. I lost a lot of time whith this. I have an AI Character whit an additional sphere Collision attached to the head (he is a quadruped). Collisions are ok, but when it is moving and collides with my character, my character is pushes away. How can i fix it ?

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**Author:** ![Kehel18](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kehel18](https://forums.unrealengine.com/u/Kehel18)\
**Post date:** [May 3, 2021, 4:30pm UTC](https://forums.unrealengine.com/t/additional-ai-character-sphere-collision/482793/2 "2021-05-03T16:30:00Z")

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Hello! What collision channel is used for that sphere? Also do you want it to overlap or overlap and block?
