Adding weapons to socket glitching my character

I am in the UE4 Third Person Template. I have created a socket at the end and attached a weapon, but the weapon pushes the character around and it is not playable. How do I fix this?

You need to disable collision on the weapon.

I can’t. I turned off all collision settings and it still does this.

Can you post a screenshot of the collision settings for both your character and weapon? A short clip or gif of the issue could also help.

I figured it out. A child of the object still had collision enabled. So I turned it off and now it works! Thanks for your help.