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Adding two textures resulting in faded top-most texture...

So, im currently making some UI icons and I have them separated into icons, and their backgrounds. The issue I am having is that when I add the icon to the background after changing the color of the icon, the icon is somewhat washed out/transparent. This is not a problem when I don’t change the color of the icon (default being black). Also, the darker the color I try and change the Icon to, the more faded/transparent it becomes. Anyone able to take a look at this and tell me what I’m doing wrong?

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It’s that “Add” node. All it’s doing is adding the values of the background and the icon. You’ll probably get the result you want if you use a Lerp node and the alpha from the icon texture.

That was it! You seriously saved my bacon! Love you forever!