Hello,
I’m making a space game, My main Ship pawn used Static mesh as ship, and i was added thrusters to it (As child). And it was Works like charm,
But now i’m making animations for Ship, so i change the Static Mesh to Skeletal Mesh and all physics messed up,
- First of all animations doesnt play if pawn simulate physics, if i uncheck simulate physics there is no problem at animations.
- Deactivate Thruster doesnt stop the skeletal mesh, its keep moving, even if i set Thurster strenght to “ 0 ” then deactivate it, ships still moves at last Thruster force location. ( playing with dampings and mass kg doesnt effect skeletal mesh)
- Its requeared too much thruster strenght to move the skeletal mesh. It needs around 70.000.000 thurster strenght to move ship, (Ship Mass in KG is 750 kg)
- And whenever i start the game i’m getting “Attempting to move a fully simulated skeletal mesh [MeshNameHere]. Please use the Teleport flag.” Warning.
All the phsics settings are same with both static mesh and skeletal mesh.
Is there any way to fix them ^^
Thanks^^