Adding Thruster to Skeletal Mesh

Hello,
I’m making a space game, My main Ship pawn used Static mesh as ship, and i was added thrusters to it (As child). And it was Works like charm,

But now i’m making animations for Ship, so i change the Static Mesh to Skeletal Mesh and all physics messed up,

  • First of all animations doesnt play if pawn simulate physics, if i uncheck simulate physics there is no problem at animations.
  • Deactivate Thruster doesnt stop the skeletal mesh, its keep moving, even if i set Thurster strenght to “ 0 ” then deactivate it, ships still moves at last Thruster force location. ( playing with dampings and mass kg doesnt effect skeletal mesh)
  • Its requeared too much thruster strenght to move the skeletal mesh. It needs around 70.000.000 thurster strenght to move ship, (Ship Mass in KG is 750 kg)
  • And whenever i start the game i’m getting “Attempting to move a fully simulated skeletal mesh [MeshNameHere]. Please use the Teleport flag.” Warning.

All the phsics settings are same with both static mesh and skeletal mesh.

Is there any way to fix them ^^

Thanks^^

Having the same problem…thruster worked fine with a static mesh but doesn’t seem to work with a skeletal mesh.

Did you ever figure this out?

hello,
i used force at location instead of thruster. i assume, maybe im wrong but thruster needs to be attached to the skeletal mesh, without it it is just thrust itself so not add the force tothe parent body.
note: the high value of force is because the engine calculate in centinewton, but this shouldnt be the fact that you have to use 70million as force value.
im not an expert but hope this helped a bit.